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:iconblackyball22:
blackyball22 Featured By Owner Sep 22, 2012  Student Artist
@01:13Just.. Fricking.. EPIC.. :D
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:iconblackyball22:
blackyball22 Featured By Owner Sep 22, 2012  Student Artist
@00:30EPIC STARE :3
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:iconjsac38:
jsac38 Featured By Owner Jun 12, 2012  Hobbyist Filmographer
Heh! Very true. Keep up the good work!
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:iconshab4567:
shab4567 Featured By Owner Nov 24, 2011
@02:52nice
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:iconshab4567:
shab4567 Featured By Owner Dec 2, 2011
o k
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:icontigressbecca641:
tigressbecca641 Featured By Owner Jun 14, 2011  Hobbyist Digital Artist
@05:18Very cute.
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:icontaylorman98:
Taylorman98 Featured By Owner Jun 14, 2011
@00:11cool!!!
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:iconsprybug:
Sprybug Featured By Owner Jun 15, 2011  Professional Filmographer
@01:29It's all love. :D
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:iconsprybug:
Sprybug Featured By Owner Jun 15, 2011  Professional Filmographer
It does and that's all my editor's doing. He's a master!
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:iconcreamcheese-pixels:
creamcheese-pixels Featured By Owner Jun 16, 2011
nu itz anim e
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:iconcreamcheese-pixels:
creamcheese-pixels Featured By Owner Jun 14, 2011
@00:48i lik ur anime
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:iconcreamcheese-pixels:
creamcheese-pixels Featured By Owner Jun 14, 2011
@00:23kawaiia
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:iconsprybug:
Sprybug Featured By Owner Jun 16, 2011  Professional Filmographer
I'm trying to understand why you think that is. What is it about the others in your opinion that makes them better?
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:iconmelliebels:
MellieBels Featured By Owner Jun 14, 2011  Student Digital Artist
@05:10SO cute!!!
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:iconsprybug:
Sprybug Featured By Owner Jun 15, 2011  Professional Filmographer
Jamie Haggerty was the master behind the music. THanks!
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:iconsprybug:
Sprybug Featured By Owner Jun 15, 2011  Professional Filmographer
Thanks!
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:iconpetrova:
petrova Featured By Owner Feb 8, 2012  Hobbyist
Oh exciting! The best of luck in your endeavours :heart:
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:iconkalethegod:
kalethegod Featured By Owner Jun 15, 2011  Student Traditional Artist
LOLZ
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:iconsprybug:
Sprybug Featured By Owner Jun 14, 2011  Professional Filmographer
Ooooh, trying to figure out what's next, eh? Yeah, there was no cliffhanger for me to latch onto for the end of chapter 2, like good serials do, but chapter 3 does make up for it when you meet Scout for the first time.
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:iconsprybug:
Sprybug Featured By Owner Jun 14, 2011  Professional Filmographer
Gotta give props to my partner in crime, Jamie Haggerty. He's a genius when it comes to a lot of aspects of film. He found some perfectly matching royalty free music and did some of his own stuff too. He also added all the visual effects, titles, and did all the editing too.
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:iconsprybug:
Sprybug Featured By Owner Jun 14, 2011  Professional Filmographer
@05:00Thanks, I originally had something else in mind on that part of the montage, but I scrapped it and decided to do this since it was easier. Glad I did! Thanks.
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:iconsprybug:
Sprybug Featured By Owner May 2, 2011  Professional Filmographer
@04:57:ahoy: thanks, sir.
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TOOTH AND CLAW CHAPTER 2 - "Greenwater"

The saga continues! (Finally)

Muskrat Milo starts his usual day after waking from his nightmare and discovers some pleasant news during breakfast, but also finds that it isn't exactly under ideal circumstances.

Director, Story, Storyboards, Art, Designs, Animation - :iconsprybug:
Editing, Sound and Music, Visual Effects - Jamie Haggerty
Additional Props and Designs - :iconkillskerry:
Add a Comment:
 

Daily Deviation

Given 2011-06-14
Tooth and Claw CH2 - Animation is by ~Sprybug ( Suggested by Saetje and Featured by Moonbeam13 )
:iconblackyball22:
blackyball22 Featured By Owner Sep 22, 2012  Student Artist
@01:13Just.. Fricking.. EPIC.. :D
Reply
:iconblackyball22:
blackyball22 Featured By Owner Sep 22, 2012  Student Artist
@00:30EPIC STARE :3
Reply
:iconjsac38:
jsac38 Featured By Owner Jun 11, 2012  Hobbyist Filmographer
@05:08Keep this up! You made an incredible world!
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:iconsprybug:
Sprybug Featured By Owner Jun 11, 2012  Professional Filmographer
Thanks. I did in comic form. Animation takes a long time (as you probably know). ;)
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:iconjsac38:
jsac38 Featured By Owner Jun 12, 2012  Hobbyist Filmographer
Heh! Very true. Keep up the good work!
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:iconchevic:
Chevic Featured By Owner Jan 12, 2012
I like the inititatory tale aspect of it, the dad who helps his son to assume his responsabilities. And it all comes nice on animation. It is lovely.
Reply
:iconsprybug:
Sprybug Featured By Owner Jan 13, 2012  Professional Filmographer
Thanks. Looking back, I think I was restating on that a little too much, which is why if you read the graphic novel version, I toned it down quite a bit, but there will be more moments throughout for Copper to have a heart to heart with his son, and there will be a big one later on in the story when things look grim.
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:iconshab4567:
shab4567 Featured By Owner Nov 24, 2011
@02:52nice
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:iconshab4567:
shab4567 Featured By Owner Nov 24, 2011
Reply
:iconshab4567:
shab4567 Featured By Owner Nov 24, 2011
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:iconshab4567:
shab4567 Featured By Owner Nov 24, 2011
@02:14hey how do u do it
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:iconsprybug:
Sprybug Featured By Owner Nov 25, 2011  Professional Filmographer
@02:14LOL, you could of done that in one message, but hey I appreciate the gesture. :)
Well, I'm a professional animator and have been doing it for about 4 years now, so I know the tricks of the trade. ;)
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:iconshab4567:
shab4567 Featured By Owner Nov 30, 2011
@02:14i wanna be a animator too :D can u make me please
Reply
:iconsprybug:
Sprybug Featured By Owner Nov 30, 2011  Professional Filmographer
If only it was that easy. There is a lot to learn and a lot to know about the profession young grasshopper. ;)
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:iconshab4567:
shab4567 Featured By Owner Dec 1, 2011
tell me the software name
Reply
:iconsprybug:
Sprybug Featured By Owner Dec 1, 2011  Professional Filmographer
It's Flash. Everyone uses it. But it's HOW you use it too, to be able to make good animation with it. I went to animation school and was taught how to animate the traditional way before touching flash. It's that traditional animation knowledge that makes animation good no matter what piece of software you use. Flash is just a tool, it won't do good animation for you.
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:iconshab4567:
shab4567 Featured By Owner Dec 2, 2011
o k
Reply
:iconwoaddragon:
Woaddragon Featured By Owner Oct 27, 2011
Congrates on the Daily Deviation.

I just saw this so I comment more on it later
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:iconsprybug:
Sprybug Featured By Owner Oct 27, 2011  Professional Filmographer
Why thanx. I get comments and faves on this still here and there.
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:iconiluvendure:
Iluvendure Featured By Owner Jul 18, 2011
ooooohhh Daily Deviation! Your animation deserved it
Reply
:iconsprybug:
Sprybug Featured By Owner Jul 18, 2011  Professional Filmographer
Thanks. Yeah, it was a crazy day. It took me hours to get back to everyone. Got a lot of new people following the story from it, which was my main motivation to turn it into a graphic novel. Took too long to animate just 4 minutes.
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:iconiluvendure:
Iluvendure Featured By Owner Jul 18, 2011
Yeah. It Is a good idea a comic!. But you do not let the animation project, I'm sure your efforts will be rewarded
Reply
:iconsprybug:
Sprybug Featured By Owner Jul 18, 2011  Professional Filmographer
I wish I could do it all. Really I do. The only way the animation is going to continue is if other people help me out with it OR I get paid to do it.
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:icondanogambler:
DanoGambler Featured By Owner Jul 8, 2011  Hobbyist Traditional Artist
@05:23Woooooooh!!
That's superb, man^^ I really love the ammount of detail! i kinda longs to get into the culture and the characters!
One special thing that I (as a weapon and too nerd) can see with the swords is that you've actually seen "the real stuff" am I right? His sword in the beginning and in the previous episode, Isn't that an anglosaxean broadsword?
Any way, Love your animations!
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:iconsprybug:
Sprybug Featured By Owner Jul 8, 2011  Professional Filmographer
@05:23You're good. I actually own a sword myself too, so I've handled the real thing. I'm trying to remember what my reference was for the weaponry I made in this. If that is what it looks like then that's probably what my reference was. I use references like crazy! They really do help you in the long run. One of the many, many, many things taught to me when I went to animation school. Thank goodness for Google Images!
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:icondanogambler:
DanoGambler Featured By Owner Jul 8, 2011  Hobbyist Traditional Artist
If you're looking for nice references for swords, I can only say google - Albion swords - Next Generation^^ The designer is a swedish blacksmith, Peter Johnsson, who reproduces swordmodels from museums and exavations.
References is the shit!^^
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:iconsprybug:
Sprybug Featured By Owner Jul 9, 2011  Professional Filmographer
Those are some pretty nice weapons. I like the fact that they look like they could be used in actual combat and not those fantasy designed things that are only good for looks and not functionality.
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:icondanogambler:
DanoGambler Featured By Owner Jul 9, 2011  Hobbyist Traditional Artist
Yes they do^^ And they are really sharp and durable too. [link] I once had a chans to look at these swords. And I've never felt anything like it. The returning word in my head was "Practical".
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:iconfaithfirefly:
FaithFirefly Featured By Owner Jul 1, 2011  Professional Filmographer
Are you planning to continue with this? Cause I'm really enjoying it. :D
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:iconsprybug:
Sprybug Featured By Owner Jul 1, 2011  Professional Filmographer
I'd really love to, but it takes a long time to do one chapter and I don't think that people would be willing to wait several months to see the next 4 minutes of it. However I'm continuing it in graphic novel format starting back at chapter 1 and you can follow it on my page. Thanks!
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Jun 22, 2011  Hobbyist Digital Artist
@05:22Heh, great work here! :aww:
I especially love that hilarious little work-montage at the end.

What animation package are you actually using here?
And... is that original music?
Looks like a pretty epic project you have going on here! :)
Reply
:iconsprybug:
Sprybug Featured By Owner Jun 22, 2011  Professional Filmographer
I use Flash and the music is royalty free mixed in with some original work by Jamie Haggerty, who helped me by taking care of all the post production of this. He's a genious. I'm going to turn it into a graphic novel and will probably start posting it in that format by the end of the week.
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Jun 23, 2011  Hobbyist Digital Artist
Wow! For Adobe Flash, this is epic! :D
And my Dad thought Flash wasn't man-enough for a job like this!

So you're into creative writing too? :)
I've also been trying to get into writing stories about my cast lately - though, instead of the usual medieval Redwall-inspired setting, I've tried to set it in a contemporary period... and through in some cartoon humour, of course! :XD:
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:iconsprybug:
Sprybug Featured By Owner Jun 23, 2011  Professional Filmographer
Flash is as good as what you do with it. The reason why it gets a bad rap is because a lot of people who can't animate or are crappy animators can easily throw out garbage with it.

Not only did I draw cartoons when I was younger, but I also did a lot of world creating and writing too. I've got a big imagination. Have you ever read the Bone series? It's a terrific graphic novel by Jeff Smith involving 3 really cartoony type characters that look like they're straight from the late 20's to early 30's and thrown into a medieval fantasy type environment against their own judgment. It's got everything.
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:icondcleadboot:
DCLeadboot Featured By Owner Jun 23, 2011  Hobbyist Digital Artist
Back in the day, my own work was flat animation.
These days, I do make a little use of parallaxing scenery - I still use flatly-coloured characters, but my methods have been improving over time. I still have faith in Flash as an animation-medium - I can do more with it than with limited 3D models (which are also far too time-consuming to actually build, never mind animate).

You could judge for yourself, if you like, and see what I have in my own Flash folder here... ;)
Reply
:iconsprybug:
Sprybug Featured By Owner Jun 23, 2011  Professional Filmographer
I watched some of it, cause I didn't have a half hour to spare, but I'll get back to watch it all another time. It's not bad. Looks like you know your animation principles and if you're not sure of 'em all, you can google the 12 animation principles and study up on them.

Here's my crit for you:

When using eases in Flash, do what the animation principle of ease in and ease out tell you. I noticed that you used a lot of 0 eases, which makes things look more robotic. Remember, most actions tend to start slow and end slow so you always want to use a 100 or -100 on almost all your eases, depending on what you are doing.

When you can, apply this other principle: Arcs. I know in flash it's easy to let the motion tween take care of the action for you, but what I like to do is break down the middle of a tween by keyframing it and forcing the action to arc (or appear to arc) in the middle somewhere. I usually arc down and back up again, it helps to show weight. When you do that you can also show some a little squash & stretch in the middle too. Sometimes by easing into that middle it can also act as your anticipation because you're arcing down just to come back up again. So you'd ease slowly into the middle and ease out slowly from it so that middle point will be the fastest point, where you can usually change your symbols or instances there somewhere so you won't notice it (unless it's a really slow action).

If you got a long action, it's usually good to start with an anticipation all its own to help fill the time so it all doesn't look so "flashy".

On quick or somewhat quick actions, it's good to have an overshoot and settle at the end, even if very slight because nothing really just stops moving, it usually has a settle to a stop process.

Apply secondary action when you have the opportunity, like with clothes, hair, arms, wrists/hands, etc. If something looks like you've gone overboard, you probably did and you can always go back and adjust it so it just lags behind Juuuuuuuust a touch.

It looks like you know symbol based animation and you keep things separated enough to allow things like a 2 1/2 D feel with things like head or slight body turns without having to redraw stuff. Keeping things separate too helps with allowing you do more secondary action animation too.

And of course the biggie... study up on life drawing skills! Even though you're doing cartoon work, but knowing how to draw from real life and how shapes and things flow off of each other it will improve your cartoon artwork by a whole lot. It may take quite a while to develop, but once it does you'll start noticing an improvement and certain poses and angles will come with much more ease. Also, don't be afraid to push a pose. But don't push it so much that you start to break limbs or throw your character's weight off center.

Hope this has been a help to you and I hope you some of this info to improve your work. I'd like to see it improve with your next one! Also, here's a book I recommend to everyone: Cartoon Animation by Preston Blair.

Good luck!
Reply
:icondcleadboot:
DCLeadboot Featured By Owner Jun 23, 2011  Hobbyist Digital Artist
Quite a long comment! :giggle:

Yes, I guess I should try and figure out how best to use those Ease motions - I tend to be a little sparing with those.

Arcs? Yes, I guess I do use that do a degree - I learned early on that limbs tend to fly apart halfway through the motion-tween, so I'd add extra keyframes to keep the joints together, whenever it was particularly serious. ;)

Being cartoons, I certainly use the anticipation and overshoot/settle principles to a degree - it helps keep the actions organic-looking.
I also try to use the odd secondary action when characters are talking, as well... or, of course, the tail swings with the walking-motion or something. :XD:

And indeed, over the years, I believe I have improved on realistic motion. I always try to keep a basis of reality in my characters... even Danbuster - who can manipulate cartoon physics and is nigh-indestructible - even he is effectively "mortal". (Characters can be injured or killed, though in my stories death is the unlikier option...)
So yeah, I like to keep the poses credible - they perhaps only go off-balance in comic-situations... like someone rushes past and causes a galeforce wind... ;)

Preston Blair, eh? Yup, I've got that book! Very helpful tipd! :D
Thanks for the advice!
Reply
:iconsprybug:
Sprybug Featured By Owner Jun 23, 2011  Professional Filmographer
Yeah it seemed like you knew your stuff and you knew what you were doing. I can just see it all getting better from this point, especially the artistic side of things. Using those 100 & -100 eases will make such a big difference, believe me. I see animators not use them quite often and it boggles my mind because it only takes a second or two to set them. As for separating joints. Unless you're using the bone parenting tool from TOS or CS4 & up, there's nothing you can really do about it except what you and I both do and that's individually keyframe those arms, legs, hands, etc after the tween to keep it all together, but that also poses the opportunity for some followthrough, or secondary action since you're already in the process of doing those things frame by frame at that point. I usually like to drag my lower arms behind a little bit and the hands a little more so and then they catch up in the second half of the action. BTW, I'm the king of the run-on sentence.
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(1 Reply)
:iconsunmoonbeam:
Sunmoonbeam Featured By Owner Jun 21, 2011  Student Traditional Artist
This is amazing!
Reply
:iconsprybug:
Sprybug Featured By Owner Jun 22, 2011  Professional Filmographer
Thanks so much. I'm turning it into a graphic novel, which I will start posting here in a few days!
Reply
:iconsunmoonbeam:
Sunmoonbeam Featured By Owner Jun 22, 2011  Student Traditional Artist
great! :D
Reply
:iconanewshadeofblue:
ANewShadeOfBlue Featured By Owner Jun 21, 2011
@05:23Great video, I ook forward to seeing more.
Reply
:iconsprybug:
Sprybug Featured By Owner Jun 21, 2011  Professional Filmographer
@05:23I'm continuing it as a graphic novel to keep the story going and alive. Animation takes way to long to keep people up to date on a regular basis, now that I have a lot of people watching me just for this. I'm starting from the very beginning with the GN. I have two pages done already, but I'm still finalizing the logo and won't start posting until that's done.
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:iconanewshadeofblue:
ANewShadeOfBlue Featured By Owner Jun 22, 2011
@05:23Are you posting the GN on DA?
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:iconsprybug:
Sprybug Featured By Owner Jun 22, 2011  Professional Filmographer
Yep and probably Drunkduck and maybe a few other outlets too.
Reply
:iconyoome:
YooMe Featured By Owner Jun 19, 2011
@05:22That was really great :) I enjoyed the story, and loved the backgrounds, and props to you for such good voice actors!
Reply
:iconsprybug:
Sprybug Featured By Owner Jun 19, 2011  Professional Filmographer
@05:22Thanks! Glad you liked it. I'm turning it into a graphic novel. I actually have 2 pages finished, but I'm waiting for :iconkillskerry: to finish the logo. Tell her to finish it now! :P
Reply
:iconhatty-hime:
Hatty-hime Featured By Owner Jun 14, 2011  Hobbyist Digital Artist
@05:07 Adorable!
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:iconsprybug:
Sprybug Featured By Owner Jun 15, 2011  Professional Filmographer
@05:07Thank you.
Reply
:iconantandr:
Antandr Featured By Owner Jun 14, 2011  Student Photographer
@05:23GREAT ANIMATION! :omfg:
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April 27, 2011
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